Local inverses to normal addition #
A Euclidean immersion admits a smooth local retraction to its source manifold near every image point. The displacement from the retracted point is normal to the immersion. With the projected normal-bundle atlas, the retraction and displacement together give a smooth local right inverse to normal addition, recovering the zero section on the immersed patch. Normal addition is consequently a local diffeomorphism at every zero-section point.
These results transport exists_contDiffOn_normalRetraction through a manifold chart.
They apply to individual immersed patches, including self-intersecting immersions; they
do not assert a globally defined retraction or nearest-point uniqueness.
Reference: J. M. Lee, Introduction to Smooth Manifolds, second edition, Theorem 6.24.
Near any point of a C^(n+1) Euclidean immersion there is a C^n local retraction
to its source, with normal displacement. Its domain contains the image of an open source
patch, and the retraction recovers every point of that patch.
Normal addition has a C^n local right inverse near every image point of a
C^(n+1) immersion. On a source patch this inverse recovers the zero section. The
normal bundle carries its projected atlas, with model fibre F of the codimension.
Normal addition is a C^n local diffeomorphism at every zero-section point of the
normal bundle of a C^(n+1) Euclidean immersion. No global embedding or compactness
assumption is needed.